I'm going to start this off by admitting that this is the first time I've reviewed anything. Let me know what you liked or didn't like, if it helped you or not.
I've been a fan of Leverage since just about the beginning. I started watching it probably within the first episodes. I'm a sucker for the genre. And it wasn't a couple of days after it crossed my mind to set up some kind of Leverage inspired Savage Worlds game that I found this pdf on DriveThruRPG. Sure it took me a couple of months to actually buy it, and sure the full rules will be available in a matter of weeks but it was on sale for $1.99.
The Quickstart Job is my first experience with the Cortex System and so far I like what I see, although I hear that the system was heavily modified for this game. The die mechanics are simple and the timing/combat mechanics seem like they'll deliver an experience that will build tension without escalating situations to the point of fatality. In that regard it emulates the show very well.
The PCs for this module (the Leverage crew from the series) have six standard attributes which will each range from a d4 to d12. There are five skills in this game, each one reflecting a heist archetype. Eliot the Hitter, for example, has a d10 in his Hitter skill, d4's in Thief and Hacker, d6 in Grifter, and d8 in Mastermind.
The die mechanics, as I said earlier, are pretty simple. You roll attribute + skill + any addition dice from Traits and/or Assets. The GM rolls the appropriate dice and adds any Complications. Both parties add the two highest rolls together. High roller wins. I will note that it's difficult to tell exactly how the GM will conclude what his die pool will be in the final version although I don't think it's a stretch to conclude that it will be NPCs' attribute + skill + any applicable complications. This demo gives you predetermined die pools.
Traits? Assets? Complications? WTF are you talking about? That'll be in Part 2.
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